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Devlog
ColourMapster & the Tomes of Life
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Devlog
Added in updated screenshots for the game :)
December 03, 2018
by
Hobcramwork
Hello everyone, I had thought to update the screenshots for this game since ColourMapster's health bar and the game level had been drastically changed from the beginning up until December 2017, as I'l...
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Hi all, some edits made to the main character :)
July 15, 2018
by
Hobcramwork
#32nd post
Hi everyone, as I had been tinkering with the game up until I started my internship near the end of March, I hadn't been able to put up a new version. Anyhow, alongside the rolling animations that I h...
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Problem with the movement animation code :s
February 16, 2018
by
Hobcramwork
#31st post
As it turns out, after swapping the Idle frames for the rolling frames, the rolling animation worked, but not the Idle animation, so it's a problem with the code for the movement animation itself. Mor...
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A minor hiccup occurred :o
February 12, 2018
by
Hobcramwork
#30th post
Hello everyone, I had made a copy of the Idle frames and made adjustments to them to simulate rolling effect, but when I tested them, ColourMapster just slid stoically across the ground :/ Looks like...
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Text added in, along with adjustments :)
February 02, 2018
by
Hobcramwork
#29th post
Hello everyone, I had been a bit busy as of late, hence the delay in working on the updates :p I've added in some text so that players can understand the objective of the game better, as well as under...
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Game shown off at recent Game Dev Hangout :)
January 17, 2018
by
Hobcramwork
#28th post
This was the second or third time that I had shown off my game (slightly improved version than what's available on Itch.io) at a Game Dev Hangout, but my first time in collecting feedback through the...
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Updated game files :)
December 31, 2017
by
Hobcramwork
#27th post
Hi everyone, these are the updated game files following the recently uploaded browser version. Enjoy :)...
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Updated browser game version :)
December 31, 2017
by
Hobcramwork
#26th post
Hi everyone, I have uploaded an updated version of the game for the IMGA (International Mobile Gaming Award), though it is by no means the final version. This version has the 'Game Over' screen added...
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What I've learnt from the Apprentice Programme, and what I can offer to game-making companies
December 28, 2017
by
Hobcramwork
#25th post
What I’ve learnt from the Apprentice Programme During my 3-month stint with the Level Up Apprentice Programme 2017, I had learnt, through trial and error (as well as lots of advice), how vital it is...
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Hi everyone, still working on the game :)
December 28, 2017
by
Hobcramwork
#24th post
Hi guys, I'm just posting this up to let you know that I'm still working on this game! Anyhow, I have since added in a Game Over screen that comes about when you have zero stamina left (just wait long...
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Updated OS 64 version uploaded today :)
December 10, 2017
by
Hobcramwork
#23rd post
Hi everyone, to those of you who wish to download this game and play it on your Mac laptops or computers, you can now do so. Do let me know how much you've enjoyed playing the game, the parts you didn...
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Little changes made here and there
December 09, 2017
by
Hobcramwork
#22nd post
Hi all, I've made changes to the Main Menu and Ending Screen graphics, and added in a Credits List. Also, I added a number of ZIP files over the past 2 days, with one of them being the version you can...
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Alpha version completed, and uploaded :D
December 05, 2017
by
Hobcramwork
#21st post
Phew, after having made a number of adjustments to the background scenery and other things, the game has finally been uploaded to Itch.io I'll be making some changes to it within the next few days, bu...
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Updates made to the game for the past one week :)
December 03, 2017
by
Hobcramwork
#20th post
Hi everyone, here are some updates on what I’ve been doing for the game this week: - cloned the only door in the game, made duplicates of the clone, and gave each duplicate (& the clone) their own u...
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Flinching/knockback mechanic added in ;)
December 02, 2017
by
Hobcramwork
#19th post
Hi guys, I had made some progress last week by adding in a 'flinching' mechanism to ColourMapster that is similar to Megaman flying backwards after getting hit. This feature is especially useful in es...
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A bunch of screenshots for you guys :)
December 02, 2017
by
Hobcramwork
#18th post
Hi everyone, here's bunch of screenshots from my game :) Menu screen (made 2 days ago) Screenshots of yesterday's progress Movement controls, and a warning Jump controls Recovering stamina Pull contro...
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Oh no, too many long posts! :o
December 02, 2017
by
Hobcramwork
#17th post
Goodness me, I write one too many lengthy posts . I'll be editing them all soon enough Anyhow, here is my update for this week thus far: Monday afternoon-night 13 November 2017 - experimented with som...
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Compiled updates until 9 November 2017
December 02, 2017
by
Hobcramwork
#16th post
Updates until Friday 3 November 2017 - added sound effects to CM (positive achievement when collecting Tomes, with the Tome objects set to 'Destroy' so that the same sound doesn't keep playing wheneve...
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Feedback from 3 fellow interns, and screenshots of the game
December 02, 2017
by
Hobcramwork
#15th post
Hi guys, after letting 3 friends from the same programme playtest the game on Monday, this was their feedback: - placement of the creatures needs to make sense, in terms of being more purposeful (has...
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Name of the game changed a few times until now
December 02, 2017
by
Hobcramwork
#14th post
Hi everyone, as it turns out, the lecturer whom I wanted to consult (& was awaiting a reply on when to see him) was in Australia at the time (on Thursday), so I then consulted Mr I-Van Yee himself on...
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Back to posting updates despite minor setback
December 02, 2017
by
Hobcramwork
#13th post
Hi everyone, I had been meaning to delay my updates over here until after I had made significant progress on my game, but due to my game file having become unreadable yesterday and having to start ove...
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Some aspects to work on for the 3rd and 4th floors
December 02, 2017
by
Hobcramwork
#12th post
Hi everyone, seeing as I'll busy in the coming week (& over the next few days), I had decided to continue working on the obstacle courses, or at least some of the coding that would allow them to work...
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Moving Beams and Platforms
December 02, 2017
by
Hobcramwork
#11th post
Hi everyone, after attempting to programme the moving beams to use the Custom behaviour and then Sine behaviour over the past few days, but still not achieving the effect I wanted for the second obsta...
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Miscellaneous sprites added in, and credits list added to first post
December 02, 2017
by
Hobcramwork
#10th post
Hi everyone, I added in all the sprites I might need for the game, such as those for the tomes, pause, jump, action and direction buttons, exit, left, right and blank signboards, backgrounds, heart ic...
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Items switched from 'Must Have' to 'Nice to Have' category
December 02, 2017
by
Hobcramwork
#9th post
Hi guys, I had decided to move away from using global variables for the Stamina bar and switching from one layout to the next doesn't work properly, and have shifted these two items into the 'Nice to...
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One problem fixed, and 2 versions of the game to be made
December 02, 2017
by
Hobcramwork
#8th post
Hi everyone, I managed to fix my problem with the door's animation once I watched the tutorial video from Redfoc :) I'll now be working on 2 versions of the game: one in which I set up and test the ob...
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Mistakes made, and problems to deliberate
December 02, 2017
by
Hobcramwork
#7th post
Mr Bazil wasn't free to have the Feedback session today, but he did manage to get MDEC to sponsor all of us to attend the LEVEL UP KL event happening between the 4th to 8th November, so that's a treat...
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Obstacle for first floor added in
December 02, 2017
by
Hobcramwork
#6th post
Hi all, I added in 4 more spiky creatures, tested their coding only to find out I didn't add any specifically tailored to their own IVs (instance variables), then followed Kawaerri's Wall trap video (...
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Progress made with spiky creature coding
December 02, 2017
by
Hobcramwork
#5th post
Hi guys, I've got good news! Based on the information I had gathered on using Instance Variables (IVs), I experimented with the code for the spiky creatures attacks and it worked! Now each spiky crea...
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Basic level diagram explained to Mr Bazil
December 02, 2017
by
Hobcramwork
#4th post
Well, it seems that a mis-timed Windows update only left me able to update my PowerPoint slides for Bazil, so I showed and explained my level diagram to him. Having noted that I was going to set up di...
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Changes to be made to some aspects of the game
December 02, 2017
by
Hobcramwork
#3rd post
Hi all, I thought I would update you guys on what's been happening :) We've had 3 talks on Monday: the first was about how the Gameka company was brought to life and some of the obstacles they had to...
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Targets to reach for the next 12 weeks
December 02, 2017
by
Hobcramwork
#2nd post
Hmm, it has occurred to me that in all the brouhaha of setting up this thread, I had forgotten to display the targets I'm supposed to reach for the next 10 or so weeks XD . Worry not, for I have come...
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Title and description of game, along with people to credit
December 02, 2017
by
Hobcramwork
#1st post
Hi everyone, I just wanted to let you all know about a game I’m working on called ColourMapster: Quest for the 5 Tomes Here is a short description: it's a puzzle-adventure game about helping ColourM...
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