Progress made with spiky creature coding
ColourMapster & the Tomes of Life » Devlog
Hi guys, I've got good news! Based on the information I had gathered on using Instance Variables (IVs), I experimented with the code for the
spiky creatures attacks and it worked! Now each spiky creature only fires upon ColourMapster when CM overlaps the detection sprite (with
it's own specific IV) and the corresponding spiky creature (with it's own specific IV) is in the vicinity
ColourMapster & the Tomes of Life
A short game about helping an alien find 5 tomes and exit a cave in order to travel around the whole globe
Status | Released |
Author | Hobcramwork |
Genre | Platformer |
Tags | 2D, Construct 2, Non violent, Puzzle-Platformer, Singleplayer |
Languages | English |
More posts
- Added in updated screenshots for the game :)Dec 03, 2018
- Hi all, some edits made to the main character :)Jul 15, 2018
- Problem with the movement animation code :sFeb 16, 2018
- A minor hiccup occurred :oFeb 12, 2018
- Text added in, along with adjustments :)Feb 02, 2018
- Game shown off at recent Game Dev Hangout :)Jan 17, 2018
- Updated game files :)Dec 31, 2017
- Updated browser game version :)Dec 31, 2017
- What I've learnt from the Apprentice Programme, and what I can offer to game-mak...Dec 28, 2017
- Hi everyone, still working on the game :)Dec 28, 2017
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