Oh no, too many long posts! :o
Goodness me, I write one too many lengthy posts . I'll be editing them all soon enough
Anyhow, here is my update for this week thus far:
Monday afternoon-night 13 November 2017
- experimented with some background music, one of which got a bit jarring after repeat testing of the boulder mechanics (still
experimenting with the music)
- boulder sprites added onto the ceiling rock sprites (coding changed in order to prevent all such sprites from vibrating when CM's presence is
detected, and noticeable angular sine movement and sound effects have been added in to warn players when to stop moving), and additional
boulder sprites added in all over the ceiling on the first floor to disguise the loose ones, effectively keeping players on their toes (might add in 3-4 different coloured boulders to keep players guessing even more XD)
Last night, Tuesday 14 November 2017
- added in a simple Menu screen (will post up the screenshot tomorrow in this post)
- prepared and tested the puzzle on the 4th floor, and modified the coding for the blinking wall buttons so that players will know which
buttons to push blocks onto
- removed the Solid collision box floating just before the Giant Wasp so that players can’t stay in one spot and be able to heal the Giant Wasp
without getting hurt
Items on the to-do list
- add in the Ending screen once completed (it hasn't been made yet)
- make a separate copy of the game's .capx file to use in making the vertical slice demo (Menu + Level + Thank You; flies and spiders only,
along with the boulders XD)
- look for speech/dream bubble sprites (! when encountering first boulder, :o when waking up for first time at beginning-Stamina less than
25 rather than 10, :( for when you first encounter both giant creatures in pain)
- add in background tiles for whole game
- find out how to make the main character ‘flinch’ and move backwards a bit after getting hit by the boulders or creatures?
- summarise some of our long posts
ColourMapster & the Tomes of Life
A short game about helping an alien find 5 tomes and exit a cave in order to travel around the whole globe
Status | Released |
Author | Hobcramwork |
Genre | Platformer |
Tags | 2D, Construct 2, Non violent, Puzzle-Platformer, Singleplayer |
Languages | English |
More posts
- Added in updated screenshots for the game :)Dec 03, 2018
- Hi all, some edits made to the main character :)Jul 15, 2018
- Problem with the movement animation code :sFeb 16, 2018
- A minor hiccup occurred :oFeb 12, 2018
- Text added in, along with adjustments :)Feb 02, 2018
- Game shown off at recent Game Dev Hangout :)Jan 17, 2018
- Updated game files :)Dec 31, 2017
- Updated browser game version :)Dec 31, 2017
- What I've learnt from the Apprentice Programme, and what I can offer to game-mak...Dec 28, 2017
- Hi everyone, still working on the game :)Dec 28, 2017
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