A minor hiccup occurred :o


Hello everyone, I had made a copy of the Idle frames and made adjustments to them to simulate rolling effect, but when I tested them, ColourMapster just slid stoically across the ground :/

Looks like I'll have to experiment a little bit before I can see whether the current rolling frames are worthwhile, or whether it would be necessary to redo all the animations from scratch :p

Also, I'm still working on mirroring the Healing attack when ColourMapster faces to the left, despite having done it before in the 'Mini Ball & Chain' game; I'm not sure why it's not working, but I might have to start all over if it keeps happening :/

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