Several quick edits made :)


Hello everyone, after getting some feedback from the players, I had set about making the story text stay on the screen for a few more seconds, got hurr's Attack animation to play (though I'm still working on making it stay on the screen for longer than a flash :p), and increased the Gravity variable so that hurr will drop down faster after reaching the peak of his jump.

I'll be modifying the movement controls so that the enemies will start moving about, and find out why the Jumpers won't disappear if I modify hurr's attack to do less damage, compared to them disappearing after one hit.

Files

New project6.zip 609 kB
Feb 22, 2018

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